Sep 29 2018 1 14pm bottom floor of the fortress center room there is a sun and moon statue that tells you the answer.
Troll lair floor puzzle.
When you arrive on the next level continue downstairs and into the first room where you ll be warmly welcomed by a trollhound and two kobold sentinels.
Kingmaker 98 troll trouble 14 sun moon riddle dwarven helm shard guiding beacon duration.
Troll lair depths walkthrough enter the troll lair depths.
On the floor of this chamber you should find another rotatable dwarven device.
The bottom one needs to be showing the symbol that looks like a fish triangle with a v on it.
Lightning bolt trap perception dc 20 trickery dc 20 45 exp.
Enter the troll lair depths.
Pass a perception 18 check and you ll also find a floor tile you can search for a scroll of fireball and a torag s pendant.
4 2 mushrooms from the mud bowl.
Looks like there are still more keys out there.
Of more immediate interest however are the trollhound and a troll named nagrundi waiting to the northwest.
The solution is shown at troll lair depths at location g.
Wipe out the weaklings then turn southwest to find a lock door to the southeast you can t open.
Troll lair walkthrough.
In the northern cell you ll find a sack perception 7 containing a bronze dwarven key and another torag s pendant among other less interesting loot.
5d6 electricity damage reflex dc 16 for half.
With your skills of deduction and puzzle solving next up you should.
Troll humanoid 6 trollhound x3 magical beast 4.
3 1 troll lair depths.
3 2 sun and moon puzzle.
I cant even find the troll lair dwarven fortress in the bottom left of the marshes.
2 the nature of the beast.
Enjoy your new armor.
4 1 swamp witch s hut.
Kobold sentinel fighter 2 trollhound x2 magic beast 4.
Troll trouble dwarven ruins troll trouble troll lair depths.
You are a genius that rivals the minds of einstein himself.
When you arrive on the next level continue downstairs and into the first room where you ll be warmly welcomed by a trollhound and two kobold sentinels.
Wipe out the weaklings then turn southwest to find a lock door to the southeast you can t open.