A gameobject s functionality is defined by the components attached to it.
Unity door hinge joint.
For a summary of the 2d joints see joints 2d documentation.
Hinge joint は 2 つの リジッドボディ をグループ化し 互いにヒンジで連結されているかのように制約します ドアに最適ですが 鎖や振り子などをモデル化するのにも使用できます.
This is a quick tutorial that shows one way to use hinge joints and letting them move around.
A single hinge joint should be applied to a gameobject the fundamental object in unity scenes which can represent characters props scenery cameras waypoints and more.
Hill climb racing has neck breaking action and now you can too.
Unity provides the following joints that apply different forces and limits to rigidbody components and therefore give those bodies different motion.
It is perfect for doors but can also be used to model chains pendulums etc.