Hi i have a light source with shadows in a maze in this scene it is the only one light source.
Unity stop light going through walls.
I ve sized the collider to be 0 1 larger than the section of the wall.
In that case you ll need to be a bit more clever.
You have a point light source behind some walls.
This gameobject has a boxcollider on it.
You can simulate this in shaders or use raycasts to see if the light is behind a wall.
Baking your lightmaps will fix it.
Shadows are the obvious answer however i assume you are using lite and that s not an option.
Trying to solve this for each wall section i added a child gameobject marked as static.
I don t fall through the floor.
Now the light will not affect the object.
Regarding the slight light seam in the upper scene view that is an artifact of the realtime lighting.
Most of the time this works.
These options have obvious edge cases that can t be easily resolved.
The layers are the dropdown box in the upper right of the inspector.
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But if i look on the other side of the left wall which has the same wall in the opposite direction i have lights passing through up and down and a little on the wall in front of the camera.
On why there is still a slight light in your scene despite the walls that s unity s environment lighting.
I am in a room where there is no light and i can see the.
Although you have enclosed the light indirect light from the light source seems to seep through especially on the ceiling and the floor.
Since you re using unity free put the plane on a specific layer.
Is there a way to stop the light going through walls.